2/27/2023 0 Comments Xcom 2 mod load order![]() ![]() I'm figuring that it'll be a good way for me to learn about modding to take existing mods that break each other, and make them play nice, but before I can do that, I need to make sure that my mod overrides both of the mods it's trying to make compatible Until I can find out how load order works specifically, I can't even begin. During the build process, Modbuddy will create the files necessary to test and. Output Window: After hitting Build Solution, the IDE will display build progress in the output window of the app. To do this, use the Build->Build Solution option on the toolbar. time to build the mod into a form that the game can load. It also seemed to be easier for Bethesda mods to check for interactions from other mods and behave differently So far as I've learned, that's not possible (or at least not simple) for XCOM mods. XCOM 2 Install Path This path should point to the GAME installation. There is/was a big "market" for people doing 3rd party compatibility mods (because the makers of the original mods weren't interested in chasing down every compatibility error) for popular mods. I've done a leetle bit of modding for Bethesda games (mostly back in Oblivion) and I've used a ton of mods for all of their later games What I've learned is that Load Order Matters, and there's no silver bullet that fixes all conflicts (aside, of course, from not using mods that conflict). ![]()
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