2/23/2023 0 Comments Doom samsara extra heroes![]() ![]() Their's a bug with the Shotgun, the secondary fire laughably misses if you shoot a target at too close a range. His weapon reload seems slightly slower then the original, it's most noticable with the MP40, the RPG could use a faster reload as well, sure it's similar to Security Officer in that he has to reload it constantly but the radius and damage can't compare so the reload should be faster. It takes over 6 shots to kill a Cacodemon for god sakes, garbage why even give an upgrade to the starting Glock? ![]() ![]() It should be altered to one shot zombies, imps, 2 shots for Demons/Spectres, then 3 or 4 for other enemy types, this is fair because of his slow reloading rate. I don't like how Freeman's Revolver has been nerfed to suit Samsara, it was one of the most powerful weapons in Half-Life one shotting most enemies. When converting classes I think you should retain the authenticity of their arsenal and movement speed with respect to the original game, not only does this ensure balance is maintained but consistency as well. The Powder Keg is nearless useless and cumbersome to use in the original game, it would be horrendous with Doom's fast paced environment definitely choose the sniper rifle. Would you guys prefer Leonard from Red Neck Rampage have a sniper or powder keg unique? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |